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Junkster | Building Blocks

Junkster's core mechanic is building; whether that is scrappy solutions to obstacles, or more creative and free structures. One of my responsibilities in Junkster's development was the creation of these building blocks in their metal, brick, and glass variations. The shapes for these blocks were developed by the design team, and then myself and other artists would dress them so that builds could begin to look like things.
The metal blocks were the first material, and for a long time the only; they were created to look like reconstituted scrap from the junk planet. The brick and glass blocks were more intended for the creative freebuild mode. Thus the brick drew more on realworld architectural examples, while the glass was kept to a minimal frame in order to focus on the glass itself.
The blocks are also paintable by the player, and I developed a shader and texturing approach in order to handle this in an efficient manner.

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Junkster is unfortunately in a state of publishing limbo, but I am still proud of the work we accomplished and feel fortunate for the opportunities it presented. I'm glad we still have the chance to show it to the world.